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Page last updated
10 June 2018

Getting real results

MQTT   

MQTT   
MQTT   

MQTT   
MQTT   

MQTT   
MQTT   

MQTT   
MQTT   
Here we will create an example sketch which uses our learning from the previous few pages, using Arduino Uno.
We will use all of the parts of the TFT to simulate a switch for controlling some lights, using the Star Trek style LCARS interface, with a Seeed Studio 2.8 TFT Touch Shield V2.0.
Later, we will make this a part of our real-world MQTT automation project.

Right-click on these images to download them. The first one will form the main menu in our example.

Download the additional images.
We will use these to overlay the main menu bitmap, depending on button presses.

These are smaller because we will only need to change parts of the screen. This will save time redrawing.

After dowloading all of them (there should be 9 in total) copy them to the root of your Micro SD card. Insert it into the TFT card slot.

We should be ready to rumble.

Laying the Foundations

Touch Screen   

MQTT   

MQTT   

I could calibrate the screen in software but to me, right now, it's not important.

Un-calibrated, the touch data returned seems to be similar to the image to the left.


However, I am only interested in sensing touch from a small portion of the screen.
The area where the eight ON / OFF buttons reside. In actual fact, only about one third of the total screen area.

In code, I will therefore delineate that area into rows and columns, as shown in the image to the left.

So, for instance:

if (X > 390 AND X < 510) AND (Y > 600 AND Y < 800)

I know that the button in ROW 3, COL 2, was pressed.

Time to code

Arduino     OK. Example code below.

Click here to download

Use the serial monitor for some debugging.


#include <TouchScreen.h>
#include <Adafruit_GFX.h>
#include <Adafruit_ILI9341.h>
#include <SPI.h>
#include <SD.h>

// For the Adafruit shield, these are the default.
#define TFT_DC 6
#define TFT_CS 5
#define SD_CS 4

// Use hardware SPI (on Uno, #13, #12, #11) and the above for CS/DC
Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC);

#define YP A2  // must be an analog pin, use "An" notation!
#define XM A1  // must be an analog pin, use "An" notation!
#define YM A0   // can be a digital pin
#define XP A3   // can be a digital pin

TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);

uint8_t giOldSwitchState = 0b00000000;       // we have 8 switches !!! Switches are NOT the same as buttons
uint8_t giNewSwitchState = 0b00000000;       // we will only use 4 in this demo

void setup() {
  Serial.begin(9600);
  Serial.println("MQTT_Touchscreen demo."); 
 
  tft.begin();

//  yield();

  Serial.print("Initializing SD card...");
  if (!SD.begin(SD_CS)) {
    Serial.println("failed!");
  }
  Serial.println("OK!");
  
  tft.setRotation(3); // we want landscape

  //tft.fillScreen(ILI9341_BLACK);
  bmpDraw("menu1.bmp", 0, 0);
}

//Main program loop.
void loop(void)
  {
  uint8_t button = getButtonPress();

  if (button) // Anyone touching the screen?
    {
    Serial.print("Button = "); Serial.println(button);

    // we will use bitwise operations to manipulate our switches
    // we have up to 8 switches, but we will use only the first 4.
    // Switches are NOT the same as buttons.
    // Pressing an ON button on the screen, activates a corresponding switch
    // Pressing an OFF button on the screen, de-activates a corresponding switch
    
    // Demonstrating this with many if statements, may make it easier to follow.
    // There are more efficient ways to do it !!!!!
    if(button == 1)
      {
      giNewSwitchState = giNewSwitchState | 0b10000000;
      }
    if(button == 2)
      {
      if(giNewSwitchState & 0b10000000) // Only switch off if it is on
        {
        giNewSwitchState = giNewSwitchState ^ 0b10000000;
        }
      }

    if(button == 3)
      {
      giNewSwitchState = giNewSwitchState | 0b01000000;
      }
    if(button == 4)
      {
      if(giNewSwitchState & 0b01000000) // Only switch off if it is on
        {
        giNewSwitchState = giNewSwitchState ^ 0b01000000;
        }
      }

    if(button == 5)
      {
      giNewSwitchState = giNewSwitchState | 0b00100000;
      }
    if(button == 6)
      {
      if(giNewSwitchState & 0b00100000) // Only switch off if it is on
        {
        giNewSwitchState = giNewSwitchState ^ 0b00100000;
        }
      }
      
    if(button == 7)
      {
      giNewSwitchState = giNewSwitchState | 0b00010000;
      }
    if(button == 8)
      {
      if(giNewSwitchState & 0b00010000) // Only switch off if it is on
        {
        giNewSwitchState = giNewSwitchState ^ 0b00010000;
        }
      }
      
    Serial.print("Old switch = "); Serial.print(giOldSwitchState);
    Serial.print(", New switch = "); Serial.println(giNewSwitchState);

    // We only re-draw screen if something changed
    if(giNewSwitchState != giOldSwitchState)
      {
      //which part of the screen do we have to re-draw?
      
      // If first switch went from OFF to ON 
      if(((giNewSwitchState & 0b10000000) == 128) && ((giOldSwitchState & 0b10000000) == 0))
        {
        bmpDraw("menu111.bmp", 0, 48);
        }  

      // If first switch went from ON to OFF 
      if(((giNewSwitchState & 0b10000000) == 0) && ((giOldSwitchState & 0b10000000) == 128))
        {
        bmpDraw("menu110.bmp", 0, 48);
        }  
      
      // If second switch went from OFF to ON 
      if(((giNewSwitchState & 0b01000000) == 64) && ((giOldSwitchState & 0b01000000) == 0))
        {
        bmpDraw("menu121.bmp", 0, 84);
        }  

      // If second went from ON to OFF 
      if(((giNewSwitchState & 0b01000000) == 0) && ((giOldSwitchState & 0b01000000) == 64))
        {
        bmpDraw("menu120.bmp", 0, 84);
        }  
      
      // If third switch went from OFF to ON 
      if(((giNewSwitchState & 0b00100000) == 32) && ((giOldSwitchState & 0b00100000) == 0))
        {
        bmpDraw("menu131.bmp", 0, 120);
        }  

      // If third went from ON to OFF 
      if(((giNewSwitchState & 0b00100000) == 0) && ((giOldSwitchState & 0b00100000) == 32))
        {
        bmpDraw("menu130.bmp", 0, 120);
        }  
      
      // If fourth switch went from OFF to ON 
      if(((giNewSwitchState & 0b00010000) == 16) && ((giOldSwitchState & 0b00010000) == 0))
        {
        bmpDraw("menu141.bmp", 0, 156);
        }  

      // If fourth went from ON to OFF 
      if(((giNewSwitchState & 0b00010000) == 0) && ((giOldSwitchState & 0b00010000) == 16))
        {
        bmpDraw("menu140.bmp", 0, 156);
        }  
      }

    giOldSwitchState = giNewSwitchState; // So we can check if something changed next time around
    
    } // No button press detected, do nothing.

} //main loop

uint8_t getButtonPress(void)
  {
  // a point object holds x y and z coordinates
  TSPoint p = ts.getPoint();

  // we have some minimum pressure we consider 'valid'
  // pressure of 0 means no pressing!
  if (p.z > ts.pressureThreshhold)
    {
     Serial.print("X = "); Serial.print(p.x);
     Serial.print("\tY = "); Serial.println(p.y);
//     Serial.print("\tPressure = "); Serial.println(p.z);

  // Touchscreen is being pressed, determine which column first, then which row
    if((p.y > 400) && (p.y < 600))
      { // Column 1. Now find the row
      if((p.x > 630) && (p.x < 760))
        { // Row 1, return button 1
        return 1;
        }
      if((p.x > 510) && (p.x < 630))
        { // Row 2, return button 3
        return 3;
        }
      if((p.x > 390) && (p.x < 510))
        { // Row 3, return button 5
        return 5;
        }
      if((p.x > 270) && (p.x < 390))
        { // Row 4, return button 7
        return 7;
        }
      }

  if((p.y > 600) && (p.y < 800))
    { // Column 2. now find the row
    if((p.x > 630) && (p.x < 760))
      { // Row 1, return button 2
      return 2;
      }
    if((p.x > 510) && (p.x < 630))
      { // Row 2, return button 4
      return 4;
      }
    if((p.x > 390) && (p.x < 510))
      { // Row 3, return button 6
      return 6;
      }
    if((p.x > 270) && (p.x < 390))
      { // Row 4, return button 8
      return 8;
      }
    }
  }

  //if none of the above or no press detected
  return 0; 
}




// This function opens a Windows Bitmap (BMP) file and
// displays it at the given coordinates.  It's sped up
// by reading many pixels worth of data at a time
// (rather than pixel by pixel).  Increasing the buffer
// size takes more of the Arduino's precious RAM but
// makes loading a little faster.  20 pixels seems a
// good balance.

#define BUFFPIXEL 20

void bmpDraw(char *filename, int16_t x, int16_t y) {

  File     bmpFile;
  int      bmpWidth, bmpHeight;   // W+H in pixels
  uint8_t  bmpDepth;              // Bit depth (currently must be 24)
  uint32_t bmpImageoffset;        // Start of image data in file
  uint32_t rowSize;               // Not always = bmpWidth; may have padding
  uint8_t  sdbuffer[3*BUFFPIXEL]; // pixel buffer (R+G+B per pixel)
  uint8_t  buffidx = sizeof(sdbuffer); // Current position in sdbuffer
  boolean  goodBmp = false;       // Set to true on valid header parse
  boolean  flip    = true;        // BMP is stored bottom-to-top
  int      w, h, row, col, x2, y2, bx1, by1;
  uint8_t  r, g, b;
  uint32_t pos = 0, startTime = millis();

  if((x >= tft.width()) || (y >= tft.height())) return;

//  Serial.println();
//  Serial.print(F("Loading image '"));
//  Serial.print(filename);
//  Serial.println('\'');

  // Open requested file on SD card
  if ((bmpFile = SD.open(filename)) == NULL) {
    Serial.print(F("File not found"));
    return;
  }

  // Parse BMP header
  if(read16(bmpFile) == 0x4D42) { // BMP signature
    Serial.print(F("File size: ")); Serial.println(read32(bmpFile));
    (void)read32(bmpFile); // Read & ignore creator bytes
    bmpImageoffset = read32(bmpFile); // Start of image data
    Serial.print(F("Image Offset: ")); Serial.println(bmpImageoffset, DEC);
    // Read DIB header
    Serial.print(F("Header size: ")); Serial.println(read32(bmpFile));
    bmpWidth  = read32(bmpFile);
    bmpHeight = read32(bmpFile);
    if(read16(bmpFile) == 1) { // # planes -- must be '1'
      bmpDepth = read16(bmpFile); // bits per pixel
//      Serial.print(F("Bit Depth: ")); Serial.println(bmpDepth);
      if((bmpDepth == 24) && (read32(bmpFile) == 0)) { // 0 = uncompressed

        goodBmp = true; // Supported BMP format -- proceed!
//        Serial.print(F("Image size: "));
//        Serial.print(bmpWidth);
//        Serial.print('x');
//        Serial.println(bmpHeight);

        // BMP rows are padded (if needed) to 4-byte boundary
        rowSize = (bmpWidth * 3 + 3) & ~3;

        // If bmpHeight is negative, image is in top-down order.
        // This is not canon but has been observed in the wild.
        if(bmpHeight < 0) {
          bmpHeight = -bmpHeight;
          flip      = false;
        }

        // Crop area to be loaded
        x2 = x + bmpWidth  - 1; // Lower-right corner
        y2 = y + bmpHeight - 1;
        if((x2 >= 0) && (y2 >= 0)) { // On screen?
          w = bmpWidth; // Width/height of section to load/display
          h = bmpHeight;
          bx1 = by1 = 0; // UL coordinate in BMP file
          if(x < 0) { // Clip left
            bx1 = -x;
            x   = 0;
            w   = x2 + 1;
          }
          if(y < 0) { // Clip top
            by1 = -y;
            y   = 0;
            h   = y2 + 1;
          }
          if(x2 >= tft.width())  w = tft.width()  - x; // Clip right
          if(y2 >= tft.height()) h = tft.height() - y; // Clip bottom
  
          // Set TFT address window to clipped image bounds
          tft.startWrite(); // Requires start/end transaction now
          tft.setAddrWindow(x, y, w, h);
  
          for (row=0; row= sizeof(sdbuffer)) { // Indeed
                tft.endWrite(); // End TFT transaction
                bmpFile.read(sdbuffer, sizeof(sdbuffer));
                buffidx = 0; // Set index to beginning
                tft.startWrite(); // Start new TFT transaction
              }
              // Convert pixel from BMP to TFT format, push to display
              b = sdbuffer[buffidx++];
              g = sdbuffer[buffidx++];
              r = sdbuffer[buffidx++];
              tft.writePixel(tft.color565(r,g,b));
            } // end pixel
          } // end scanline
          tft.endWrite(); // End last TFT transaction
        } // end onscreen
//        Serial.print(F("Loaded in "));
//        Serial.print(millis() - startTime);
//        Serial.println(" ms");
      } // end goodBmp
    }
  }

  bmpFile.close();
  
  if(!goodBmp) Serial.println(F("BMP format not recognized."));
}


// These read 16- and 32-bit types from the SD card file.
// BMP data is stored little-endian, Arduino is little-endian too.
// May need to reverse subscript order if porting elsewhere.

uint16_t read16(File &f) {
  uint16_t result;
  ((uint8_t *)&result)[0] = f.read(); // LSB
  ((uint8_t *)&result)[1] = f.read(); // MSB
  return result;
}

uint32_t read32(File &f) {
  uint32_t result;
  ((uint8_t *)&result)[0] = f.read(); // LSB
  ((uint8_t *)&result)[1] = f.read();
  ((uint8_t *)&result)[2] = f.read();
  ((uint8_t *)&result)[3] = f.read(); // MSB
  return result;
}

                    

Construction

Construction     It has literally taken days to research and test this code and create these pages.

I hope they are of help to somebody.



----- Igor -----